Use Cases

Quake Proxies
Static ISP Proxies for Quake Multiplayer
Connect to Quake servers with stable, residential-grade IPs that support UDP traffic. Reach regional match servers and keep a consistent connection through long deathmatch and Capture the Flag sessions.
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Server Access
Reach Quake Servers in Other Regions
Quake's deathmatch and arena modes run on dedicated servers scattered across regions. With a static ISP proxy assigned to a specific location, you can connect to public servers and matchmaking pools in that area, useful when your favourite community runs games abroad or when you want to test ping to different host clusters before committing to a session.


UDP Support
Built for Real-Time Game Traffic
Fast-paced shooters like Quake rely on UDP for movement, hit registration, and netcode updates. Many generic proxies only handle HTTP, which makes them useless for gameplay. Evomi's Static ISP Proxies route UDP traffic over fixed residential-grade IPs, so your packets travel a consistent path and your connection stays predictable from frag to frag.
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Superior Support

Sub-second speeds
Evomi's static ISP routing delivers low round-trip times that suit Quake's twitch-pace netcode.

Steady connections
Fixed residential-grade IPs hold a consistent route, so your Quake session stays stable through long matches.
OUR PRODUCTS
The perfect product for
Quake
Best for this Use Case
Static ISP Proxies
Starting from
1.00$
/IP
Supports SOCKS5(UDP) / HTTP
Non-Expiring Session
Unlimited Bandwith
Fast and Stable Speeds
High Concurrency
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